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Patch Notes for EVE Online: Incursion 1.1.1


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Новые патчноуты находятся там же, где и предыдущие, но выделены зеленым, я все же выдрал их:

 

FEATURES

(ничего т.е.)

 

FIXES

 

EVE Gate

Numerous fixes were done to improve the experience when using Internet Explorer.

Fixed an error where the time remaining on the character sheet was incorrect in some cases.

You can now remove participants from an event in Opera.

 

Player Owned Structures, Outposts and Stations

Fixed an issue where it was possible to anchor weapon batteries inside PoS shields.

Science and Industry

 

Brackets will no longer display when in Planet View.

 

Skills

 

An issue with Elite certificates has fixed.

The Business Tycoon Standard certificate now displays the correct requirements.

Fixed a typo in the Remote Sensing skill description.

An extra "the" has been removed from the description of "Cloak Operator Elite" certificate

 

Ships

 

Despite the pressures of being a modern day capsuleer pilot, it will no longer be possible to eject from one's own pod!

Fixed many cases where the collision radius of a ship was larger than its model size.

Freighters now have race-specific propulsion types.

It is now possible to link tournament prize ships in chat.

The Capacitor Regeneration Matrix subsystem description has been fixed to reflect the bonus applied.

 

Modules

 

Fixed an issue with ship maintenance bays occasionally causing modules to appear offline.

Used mining crystals will now correctly reload.

Civilian modules can no longer overheat indefinitely.

Fixed an issue with ECM burst modules gaining aggression inside a PoS forcefield.

Fixed an occasional issue with cynosural beacons producing erroneous jump results.

 

Weapons & Ammunition

Hail ammunition now has the correct tracking modifier applied.

Charges will now correctly move from the cargo hold when dragged and dropped onto a stack in weapon array ammunition storage.

Fixed an issue with Doomsday device timers prematurely resetting.

Wolf Rayet systems will now affect Standard Kinetic missiles appropriately.

Right-click contextual menus will now correctly display the ammunition that was last used when attempting to reload.

 

Exploration & Deadspace

The on board scanner will no longer put green dots on your ship.

Wormholes can no longer be moved.

It is no longer possible to lose a probe by moving it to a large distance outside the solarsystem

The mysterious "???" dungeon sites will no longer show up when scanning.

 

Corporation & Alliance

When you create an alliance, your corporation is no longer listed as having accepted an application to the alliance.

 

Agents & Missions

Fixed a small issue concerning locator agents and downtime.

A full stop was missing in a tutorial. This has been corrected.

Forgotten Outpost mission issues have been fixed.

 

Miscellaneous

 

The "warp to location" option is only available to scan result only when the player is at warpable distance from that location.

Filtering Options on the "Your First Days > Finding a corporation to join" has been bolded.

Sensor strength of T3 ships fitted with dissolution sequencer subsystems were calculated incorrectly when racial sensor strength booster implants were present. This no longer happens.

Ship configuration messages regarding fleet member usage needs has been updated on the Rorqual.

Using Mining Foreman Links in fleets caused the mining lasers cycle timer to go out of sync. This has been fixed.

Fixed the spelling of the "Ukomi Super Conductor."

SBU and TCU attack notification messages now correctly display "Structure" instead of "Shields" in the correct circumstances.

You can now login to game even while using the settings menu.

Fixed an issue where the repair tool would crash if additional files existed in the installation directory.

 

Drones

 

Fixed an issue with assigned Fighter drones getting lost when the owner docks.

The drone window will now update correctly when transferring from a shipґs drone bay to a ship based corporate hangar.

Fixed a misleading message when attempting to launch drones in Triage mode.

Updated super-carrier bonus descriptions to include regular drones.

 

User Interface

Scan results that can be warped to are now represented by the correct bracket icon.

Small tweaks have been made to the corporation voting window.

Pilots will now be informed of the potential one-way move when moving items from the fitting window to a corporation hangar.

Fixed an issue that caused "ghost" modules to appear as fitted when using the fitting service on capital ships.

Small fixes have been made to stacking agent windows.

The jukebox should now behave correctly when you expand and collapse it.

Wrecks should now display correctly, whether or not they are empty.

Calendar filters should now properly apply to the Upcoming Events & Latest Updates windows.

Made small usability tweaks to how highlighting in sub-menus works.

Stacked chat windows should now stay stacked upon login.

The skill queue pop-up window message should now suppress itself correctly.

Fixed a minor text overlap issue in the skills window.

Fixed a rare random issue that could cause the local channel not to load.

Minor fixes have been made to the pixel placement of corp logos in character information windows, they had the wrong aspect ratio.

Made a small fix to how corp names were handled in the mail recipient line.

CSPA charge is no longer charged to a player for closing the warning window.

Drag and drop should now work properly for contacts.

Scroll bars in the contracts UI should no longer have a large impact on client FPS.

The scanner window now correctly remembers its size and position.

Ship scanner no longer uses the old capacity UI element.

CPU and Powergrid usage figures now have discernible decimal points.

The corp bulletin edit field now wraps text as expected.

Copying and pasting text from the character sheet no longer removes spaces.

Locking pinned windows should now also work on windows that were already pinned.

The Assets window now displays "Volume" in the correct column.

Users can now filter the lockdown view in corporation assets.

Fixed a tooltip display for the Industry tutorial missions.

 

Mac

Fixed an issue where the Mac client would crash when using CMD + TAB while running the client in full screen mode.

Fixed an issue where Mac patches that where not distributed to the Web site caused an error when patching.

 

Graphics General

Re-aligned a misplaced light on the Apotheosis model.

Fixed issue where anti-aliasing changes would make UI labels disappear.

 

CHANGES

 

Mac

 

The Mac browser now caches all changes in the correct location.

 

User Interface

Small changes to right-click menu options for fitting have been made.

Contract information windows can now be pinned like most other windows.

 

GENERAL

 

Miscellaneous

 

The mute button now behaves consistently when the jukebox window has been collapsed.

Fixed a missing texture on a fan in Caldari Stations. Now you can see the air conditioning at work.

Depth sorting was making pipes appear in a strange way. This was fixed so that depth sorting is better.

Fixed the location of turrets on the Ishtar model.

Fixed the portrait of a large collidable structure so that it doesn't appear so bright.

Fixed white spots on models that were the results of ambient lights gone wrong.

Fixed an issue where the icons for the Zealot and Omen Navy issue were interchanged.

Camera drones have been tweaked so they can no longer zoom in too close to a ship and cause graphical glitches.

The boss's capsule in "Cash flow for Capsuleer (10 of 10)" will no longer disappear when doing a "look at".

A warning will now properly display when taking screenshots on a second monitor.

The mouse cursor will no longer disappear when alt-tabbing to a full-screen client.

Fixed the "set interest" function in the advance camera options.

When taking a screen shot when using multiple monitors, it will no longer only capture a portion of the main screen.

Fixed an issue where male character portraits were being shown without shirts. No shirt, no shoes, no service. CONCORD rules!

Fixed an issue that was causing the client to have an ungraceful exit.

Fixed an issue that caused shadow issues in-space.

The Hulk and Covetor's shield hardener effect has been fixed.

An unintended TV scan line effect in explosions has been removed.

The Paladin has had an Alpha Map/Shader issue corrected.

Fixed a graphic issue that was causing colonies in Planetary Interaction to flash when submitting changes.

Zooming in and out will no longer make God-rays appear out of alignment.

Fixed an issue where Hulk and Covetor had no in-game icon and models failed to load; this also prevented new ship models from loading.

Fixed a camera issue where zoom level was lost after session change in pod.

The EVE client will now remember the un-maximized window size after maximization.

The quality of the texture on the Echelon ship has been improved.

Locator Agents can no longer locate pilots in wormholes.

A problem with mixed results from Sister Deep Space Scanner Probes and Core Scanner Probes have been fixed

Hemorphite and Radiant Hemorphite now yield the correct amount of tritanium after refining.

Fixed an issue in the Star Map > Animation >Enabling "Auto zoom to selection" option which caused a ship to lose camera focus when a player was docked in station.

The Starmap > Systems I've visited view inconsistency has been fixed

Atext issue in the description of PLEX has been corrected.

Fighter bomber can now be scanned with combat scanner probes

The distance to asteroid belts was not always updated correctly when warping in map view; this has been fixed

The Scoop to Drone bay option has been fixed.

Оригнал

 

Относительно изменений в создании внешности персонажа, а также того, что всем выдадут еще одно ресоздание персонажа:

http://www.eveonline.com/devblog.asp?a=blog&bid=846

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