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Patch Notes for Incursion 1.0


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Patch Notes for Incursion 1.0

 

Released Tuesday, November 30, 2010

 

Нововведения

 

Корабли

· Новый корабль добавлен в EVE Online. Noctis предназначен для сальвага и удовлетворит все ваши потребности в сборке хлама. Блог разработчиков: http://www.eveonline.com/devblog.asp?a=blog&bid=797.

· БПО для Noctis можно купить на станциях Outer Ring Excavations.

· Новая книжка ORE Industrial необходимая для управления Ноктисом, может быть куплена в любой школе.

 

Изменения

 

Корабли

· Для Hawk assault frigate бонус на кинетик дамаг ракетами изменен с 5% на 10%, а также добавлено 2MW к повергриду.

 

 

Дроны

 

· Fighter Bombers используемые на Super Carriers были изменены: они наносят теперь много меньше дамага кораблям sub-capital класса и будут также добавлять много меньше лагов в бои флотов. До этого они заставляли серверы рыдать. ("They were previously making the servers cry")

 

Оружие и снаряжение

· Rockets have had an explosion velocity boost. It means they will inflict more damage on faster moving targets whilst also gaining a straight damage boost through changes to rocket damage and rocket launcher rate of fire.

· Quake has had its velocity and capacitor recharge penalties removed.

· Hail has had its capacitor recharge penalty removed, its tracing speed penalty reduced and its damage boosted.

· Gleam has had its shield hitpoint and signature radius penalties removed.

· Conflagration has had its tracking speed penalty removed and its damage boosted.

· Javelin has had its velocity penalty removed.

· Void has had its tracking penalty reduced and its damage increased.

 

Need for speed

· In order to facilitate fleet fights, network timeout values have been increased substantially from eight minutes. This will allow users to successfully jump and/or log into extremely loaded solar systems where the client will need to wait a very long time to complete. The players will also receive more informative messages under these extreme circumstances

· Repeating modules will no longer get into a “stuck” state, where they cannot be switched off.

· Improvements to module activation and reload responsiveness have been made.

· Decisions about who should receive damage notifications were optimized.

· Jumping through a stargate will now create less server load.

· Compile-time constant handling was improved to give better runtime performance.

· Fixed an issue in which a client receiving out of order packets would fail to load grid when jumping into a system.

· A large amount of damage and effects states were being recalculated for every observer during fleet warps and mass jumps. This process is now much more efficient.

· Client-side support for an improved in-space update packet was introduced. These new updates require less server CPU to generate compared to the older ones.

 

Market & Contracts

· The Ships section of the market has been reorganized and is now primarily sorted by hull class. In addition, all faction and special release ships have been added to the market so you can now trade them there in addition to contracts.

· It is no longer possible to create Loan contracts. Furthermore, existing in-progress loan contracts will become invalid in January 2011 as a part of a major Contracts refactoring. If you have a loan contract in progress you are encouraged to complete it before the end of this year to avoid any possible inconvenience.

 

Graphics

· The EVE client is now resizable in Windowed mode, allowing the players to stretch their client over several monitors. Now EVE Online is much more beautiful in ultra-widescreen resolutions.

· There is a new version of Windowed Mode called Fixed Window. It is similar to the regular Windowed Mode but lacks any title bars, frames or borders.

· A new option, “Horizontal offset” has been added to the settings menu. It allows the player to have all menus on one monitor and focus on his ship in another monitor.

· EVE now supports anti-aliasing. The beauty of virtual space has never been more… beautiful.

· Fighter Bombers now have a new missile effect, which looks awesome and doesn’t make the servers beg for mercy at the same time.

· Microwarpdrives now have their own brand new icon.

 

Miscellaneous

· A “Volume” column has been added to the hangar view by default; “Category”, “Meta Level” and “Tech Level” have been added as optional columns. Individual columns now can be toggled on and off through the right click menu.

· All options in the contextual menus are now consistently categorized.

· You can now move items and ships to their respective hangars by dropping them on the corresponding icon in Neocom.

· Deadspace, faction, officer, and storyline items now have an overlay icon like the Tech II and III items.

· Probes can now be added to overview.

· Corporation assets can now be filtered according to region or number of jumps.

· Players with Starbase Defense Operator roles will now receive notifications about control towers under attack.

· You can now rename ships in your hangar without making them active.

· When the camera is offset, the user interface can follow.

 

 

FIXES

 

User Interface

· Item sorting now works correctly even in cases where some columns have been removed.

· Tooltips no longer stay visible during drag-and-drop.

· Text will now be correctly highlighted in storyline mission briefings.

· You can now receive client updates through the login window without actually logging in.

· Dragging an item into the chat window no longer causes the window to lose focus.

· The right-click menu will now be more responsive when working in hangars with very high item counts.

· There will no longer be any icon overlap in the assets window.

 

EVE Voice, Mail & Chat

· White spaces on notes are now counted as characters and are saved properly.

· An issue has been fixed which was causing the EVE mail window to experience an excessive load time when first accessing it in a new session

 

Localized Clients

· The buttons to install or uninstall client updates are now translated and are present in proper locations in the Russian and German clients.

 

EVE API

· White spaces on notes are now counted as characters and are saved properly.

· An issue where the EVE mail window would take excessive time to load when accessing it the first time in a new session has been fixed.

· Inconsistent formatting of element and rowset names in mail calls has been fixed.

· Having an empty inbox will no longer cause errors in mail calls.

· Mail messages no longer show their read/unread status.

· Quantities of -1 will no longer show up for unstacked items

 

Miscellaneous

· Wrecks will no longer jump around in space, when a tractor beam is activated on them.

· Orbiting and colliding NPCs and player ships are not rendered in wrong locations by the client compared to the server, any longer.

· Ships are now coming out of warp smoother, without “rubber-banding”.

 

Перевод чуть позже.

Или можно самим загнать в translate.ru, примерное понимание даст

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  • 2 недели спустя...

Вторая часть обновления Incursion - Incursion 1.0.1 - будет установлена во вторник, 14 декабря. Обновление принесёт с собой корабль Echelon, удаление скиллов линейки Learning и изменения в окне ремапа. Обновление начнётся в 10:00 GMT (13.00 по Москве - прим. перев.) и закончится, ориентировочно, в 15:30 GMT (18.30 по Москве - прим. перев.).

 

Третья часть обновления Incursion - с редактором персонажей и началом вторжения Sansha Nation - будет установлена в январе.

 

Оригинал новости.

 

---

 

Patch Notes:

 

Изменения:

 

* Все скиллы линейки Learning будут удалены из игры. Каждому персонажу будут возмещены скилл-поинты, книги в ангарах будут возмещены ISKами по номинальной стоимости, книги в контрактах - возмещены по номинальной стоимости + Pax Amarria.

 

* Переделано окно Neural Remap'а - теперь оно более интуитивно понятно.

 

* Новый корабль - Echelon - будет выдан всем игрокам.

 

 

Правки:

 

Скиллы:

 

* Очередь скиллов теперь обновляется когда вы перебрасываете возмещённые скилл-поинты.

 

 

Интерфейс:

 

* Возвращены пункты контекстного меню для удалённого создания контрактов и удалённой продажи предметов.

 

 

Exploration:

 

* Локация Angel Cartel Naval Shipyard более не требует никаких специальных скиллов для прохождения через неё.

 

 

API:

 

* В разделе SkillTree каждый элемент теперь имеет булев аттрибут published.

 

 

Рынок и контракты:

 

* Теперь можно создавать контракты из корп-ангара.

 

 

Mac:

 

* Клиент для Mac теперь поддерживает anti-aliasing.

 

* Комбинация Alt+F4 теперь может использоваться для активации модулей.

 

* Исправлена проблема, из-за которой пользователи бета-версий OS X Tiger не могли войти в игру.

 

* Исправлена проблема с вылетами из игры при использовании оконного режима.

 

 

Прочее:

 

* Исправлены несколько проблем,из-за которых графический движок мог положить игру.

 

* Переписано сообщение, показываемое при попытке продажи незапакованного предмета.

 

* Исправлено несколько эксплоитов.

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