Lange Опубликовано 8 июля, 2009 Поделиться Опубликовано 8 июля, 2009 EnchantmentsThe most frustrating parts of learning how to enhance is learning that THEY CAN FAIL! Not only can they fail, but failing can have negative side-effects for your gear! This is why you must read the guide below so that you do not lose your time, your character's money, or your cool! Before you can use Enchantment stones, you must create them. In order to create them, visit a nearby General Goods Merchant and purchase Extraction Tools. One set of tools is used per extraction. In order to extract, you must Right-Click on the Extraction Tools and then Left-Click on the item you wish to extract from. There are some important guidelines! First, you can only extract from items that can be enhanced. These are your chest slot, legs slot, shoulders slot, hands slot, feet slot, primary slot, and secondary slot. Second, when you extract from an item, that item is destroyed. Do not extract from items you wish to keep or use, obviously. Once you have extracted an item, you will receive Enchantment stones. They come in the form: Level # Enchantment. The level corresponds to an item's level, not your level. Now that you know how to extract and create Enchantment stones, I will tell you how you apply them to an item. The first important part is figuring out the level of the item you wish to enhance. Quite simply, the item's level is the required level to use that item (but there is more!). This can typically be found just by looking at the item's statistics, as it will say what level is required. For some items, such as quest rewards, there is no given level on the item. In order to figure out the level of these items, you must know what level the quest was that resulted in that item. For instance, if a quest said "Level 10" in front of it and completing it resulted in an item, that item's level would be 10. Once you know your item's level, the next step is figuring out what level Enchantment stone to use. In order to do this, you must know whether the item is of White rarity, Green rarity, Blue rarity, or Orange rarity. You can simply do this by looking at the item and seeing what color the item's name is written in. Once you know the item's level and its color use the following to figure out what Enchantment stone to use: White Item = Item's Level +1-10 LevelsGreen Item = Item's Level +5-20 LevelsBlue Item = Item's Level +15-40 LevelsOrange Item = Item's Level +30-50 Levels When using an Enchantment stone from the above guide, take note that using the lower extremity will cause you to have a lower chance of success. If you have a Level 10 White item, you will have a higher percent of success if you use a Level 13 Enchantment stone than if you used a Level 11 Enchantment stone. Also, if you use too high of an Enchantment stone, your chance of success will be diminished as well. Now that you know how to create Enchantment stones and use them to enhance your gear, you must be wondering what the point of it all is! Each item can be enhanced up to 10 times. Although this seems fairly easy to obtain, you can take either two paths to reaching it. One involves spending lots of your character's money on purchasing the best-to-use Enchantment stones; the other involves spending lots of risk on using lower level Enchantment stones that will sometimes fail. What happens when you fail? Your item loses one level of enhancement! This is why it is important to use the correct level Enchantment stones. The good news is that items cannot reach negative enhancement levels; it will stop at 0. The bad news, obviously, is that it can take quite a bit of time and money to reach 10. The following shows what bonuses come with each enhancement level. Remember, each item can reach a maximum of 10, so multiple each bonus by 10 to figure out the maximum. PlateChest = +6 Physical Defense per levelLegs = +5 Physical Defense per levelPauldron = +4 Physical Defense per levelGloves = +4 Physical Defense per levelBoots = +4 Physical Defense per level ChainChest = +5 Physical Defense per levelLegs = +4 Physical Defense per levelPauldron = +3 Physical Defense per levelGloves = +3 Physical Defense per levelBoots = +3 Physical Defense per level LeatherChest = +4 Physical Defense per levelLegs = +3 Physical Defense per levelPauldron = +2 Physical Defense per levelGloves = +2 Physical Defense per levelBoots = +2 Physical Defense per level ClothChest = +3 Physical Defense per levelLegs = +2 Physical Defense per levelPauldron = +1 Physical Defense per levelGloves = +1 Physical Defense per levelBoots = +1 Physical Defense per level PrimaryPolearm = +4 Minimum and Maximum Weapon Damage per levelGreatsword = +4 Minimum and Maximum Weapon Damage per levelBows = +4 Minimum and Maximum Weapon Damage per levelStaff = +3 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per levelSword = +2 Minimum and Maximum Weapon Damage per levelDagger = +2 Minimum and Maximum Weapon Damage per levelMace = +3 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per levelOrb = +4 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per levelSpellbook = +3 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level SecondaryShield = +2% Damage Reduction per level After reading this, you should now be a pro when it comes to enhancing your items, extraction, and Enchantment stones. The next part of the guide will discuss the use of Manastones. ManastonesManastones contain a certain statistic and a certain value. For example, Manastone: Accuracy +12. In this case, this Manastone would add 12 to your Accuracy value if you placed it into a socket of one of your equipped items. Similar to the enhancing, only the following slots contain sockets: chest slot, legs slot, shoulders slot, hands slot, feet slot, primary slot, and secondary slot. Also, the higher the rarity of the item, the more sockets it contains: White Item = 1-2 SocketGreen Item = 2-3 SocketsBlue Item = 3-4 SocketsOrange Item = 4-5 Sockets Similar to enhancing, placing Manastones into sockets can fail. The penalty for this is that all Manastones already in sockets and the Manastone you just used for that item are destroyed, returning the item to all empty sockets. The positive is that this is quite rare, and usually only occurs when placing a high level Manastone into a low level item. However, at this time, there is no way to tell the exact level of a Manastone; just know that the higher the value, the higher the level. Also, green Manastones are harder to socket than white Manastones. When the game is released, there will be level requirements on Manastones which will make it easier to tell the level of the Manastone. A good strategy for placing Manastones into sockets (when an item has more than 1 socket) is to socket your least valued Manastone first and your most valued Manastone last. This way, the chance for failing and wasting your most valued Manastone is reduced to a minimum. You can also remove Manastones from items by visiting a NPC. These are usually found around major cities and towns. You pay a small fee and the NPC will remove your desired Manastone from your item. However, the Manastone will be destroyed in the process. The following list shows all Manastones and their possible values: Manastone: Attack (Adds to your Attack value)Value Range: +1-5White Manastones: (+1, +2, +4)Green Manastones: (+3, +5) Manastone: Accuracy (Adds to your Accuracy value)Value Range: +12-25White Manastones: Even #s (+12, +14, etc.)Green Manastones: Odd #s (+21, +23, etc.) Manastone: Parry (Adds to your Parry value)Value Range: +12-25White Manastones: Even #s (+12, +14, etc.)Green Manastones: Odd #s (+21, +23, etc.) Manastone: Magic Boosting Power (Adds to your Magic Boosting Power value)Value Range: +12-25White Manastones: Even #s (+12, +14, etc.)Green Manastones: Odd #s (+21, +23, etc.) Manastone: Shield Defense (Adds to your Block value)Value Range: +12-25White Manastones: Even #s (+12, +14, etc.)Green Manastones: Odd #s (+21, +23, etc.) Manastone: Evasion (Adds to your Evasion value)Value Range: +4-15White Manastones: Even #s (+4, +6, etc.)Green Manastones: Odd #s (+11, +13, etc.) Manastone: Physical Critical Hit (Adds to your Crit Rate value)Value Range: +4-15White Manastones: Even #s (+4, +6, etc.)Green Manastones: Odd #s (+11, +13, etc.) Manastone: HP (Adds to your HP value)Value Range: +20-85White Manastones: By Tens (+20, +30, etc.)Green Manastones: In-between Tens (+65, +75, etc.) Manastone: MP (Adds to your MP value)Value Range: +20-85White Manastones: By Tens (20, 30, etc.)Green Manastones: In-between Tens (65, 75, etc.) Manastone: Magical Accuracy (Adds to your Magic Accuracy value)Value Range: +10, +12Green Manastones: (+10, +12) Manastone: Maximum Flight Time (Adds to your Flight Time value)Value Range: +4Green Manastones: (+4) Manastone: Magical Resistance (Adds to your Magical Resistance value)Value Range: +12Green Manastones: +12 GodstonesThe last part of this guide will discuss Godstones. These are used on all weapon items. The basic premise of a Godstone is to apply some sort of ability, which triggers at a certain percent, to inflict your target with. Godstones can be found throughout the higher level content of the game. They can be found in similar ways that Manastones can be found, only with a significant less frequency. They can also be obtained as quest rewards. Once you obtain a Godstone, you can visit a Godstone Enchanter NPC, which are usually found in large cities only, and have them enable the Godstone to your weapon for a fee. You may also remove Godstones in a similar fashion as Manastones. When a weapon becomes enabled by a Godstone, it will receive a partical effect. This means that your weapon will now have a specific type of glow depending on which Godstone you used. Each type of Godstone (Bleed, Blind, etc) has its own color and effect. The following is a list of some of Aion’s Godstones and their benefit:(A) = Asmodian Quest Reward(E) = Elyos Quest Reward BlueBleedBleeding Abnormal Condition Smash65 damage every 2 seconds for 10 seconds at 5% trigger rate.Bleeding Abnormal Condition Smash40 damage every 2 seconds for 20 seconds at 5% trigger rate.Mahisha’s Wrath71 damage every 2 seconds for 10 seconds at 8% trigger rate. Blind(A)Aegir’s Eye BeamBlinds for 8 seconds at 5% trigger rate.Rasberg’s LoveBlinds for 10 seconds at 10% trigger rate.Rasberg’s TragedyBlinds for 8 seconds at 5% trigger rate.(E)Telemachus’s LusterBlinds for 8 seconds at 5% trigger rate. Paralyze(E)Spatalos’s ChastisementParalyzes for 5 seconds at 2% trigger rate.(A)Sueron’s ThreatParalyzes for 5 seconds at 2% trigger rate.Vidar’s DignityParalyzes for 5 seconds at 2% trigger rate. PoisonOrissa’s Blood38 damage every 2 seconds for 20 seconds at 10% trigger rate. Root(E)Hectate’s RootBinds for 10 seconds at 2% trigger rate.Helkes’s RevengeBinds for 10 seconds at 2% trigger rate.(A)Sif’s RootBinds for 10 seconds at 2% trigger rate. Silence(E)Jumentis’s PacificationSilences for 8 seconds at 5% trigger rate.(A)Sigyn’s CalmnessSilences for 8 seconds at 5% trigger rate.Srudgelmir’s SilenceSilences for 10 seconds at 10% trigger rate.Srudgelmir’s TacitnessSilences for 8 seconds at 5% trigger rate. SlowEio’s TearsReduces attack speed by 50% for 10 seconds at 10% trigger rate.(A)Freyr’s RestReduces attack speed by 50% for 10 seconds at 5% trigger rate.Ieo’s SadnessReduces attack speed by 50% for 10 seconds at 5% trigger rate.(E)Thrasymedes’s PeaceReduces attack speed by 50% for 10 seconds at 5% trigger rate. SnareDeltras’s LoyaltyReduces movement speed by 50% for 10 seconds at 5% trigger rate.(A)Nerthus’s SuppressionReduces movement speed by 50% for 10 seconds at 5% trigger rate.(E)Perento’s StandpointReduces movement speed by 50% for 10 seconds at 5% trigger rate. Stun(E)Boreas’s FuryStuns for 1 second at 6% trigger rate.Fasimedes’s MajestyStuns for 1 second at 6% trigger rate.(A)Traufnir’s RoarStuns for 1 second at 6% trigger rate. DamageEarthFreyr’s Wisdom1880 earth damage at 1% trigger rate.Thrasymedes’s Wit188 earth damage at 10% trigger rate.FireBoreas’s Encouragement188 fire damage at 10% trigger rate.Traufnir’s Bravery1880 fire damage at 1% trigger rate.WaterHectate’s Cleverness94 water damage at 20% trigger rate.Sif’s Knowledge940 water damage at 2% trigger rate.WindJumentis’s Agility94 wind damage at 20% trigger rate.Sigyn’s Intelligence940 wind damage at 2% trigger rate.Magical FireMagical Earth Smash247 magical fire damage at 3% trigger rate.Magical Earth Strike124 magical fire damage at 6% trigger rate.Magical Fire Smash370 magical fire damage at 2% trigger rate.Magical Fire Strike185 magical fire damage at 4% trigger rate. OrangeDamageEarth(A)Marchutan’s Balance376 earth damage at 10% trigger rate.(E)Yustiel’s Heart376 earth damage at 10% trigger rate.Fire(E)Nezakan’s Valiance3760 fire damage at 1% trigger rate.(A)Zikel’s Pride3760 fire damage at 1% trigger rate.Water(E)Kaisinel’s Terror1880 water damage at 2% trigger rate.(A)Lumiel’s Magical Power1880 water damage at 2% trigger rate.Wind(E)Baizel’s Will188 wind damage at 20% trigger rate.(A)Triniel’s Coolness188 wind damage at 20% trigger rate. Ссылка на комментарий Поделиться на другие сайты Поделиться
Smokest Опубликовано 29 июля, 2009 Поделиться Опубликовано 29 июля, 2009 (изменено) надоело 2 оружия на +30 *=/* ) Изменено 29 июля, 2009 пользователем Ateh Ссылка на комментарий Поделиться на другие сайты Поделиться
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